Tower Quest slot review

The Tower Quest slot is a 2015 Play’n GO fantasy game on 5 reels and 20 fixed paylines, built around two flask-collecting ladders and a dice-and-card battle against a wizard. It has a 96.24% top RTP, medium volatility and a modest 500x cap, so it suits steady sessions more than jackpot hunting.

  • Default RTP96.24% (lower versions exist)
  • VolatilityMedium
  • Max win500x stake
  • DeveloperPlay’n GO

Key takeaways

  • Two separate flask meters (blue and red) unlock short wild-heavy free spin features; progress is saved per stake level.
  • Three bonus scatters on reels 1, 3 and 5 start a card battle against the wizard, settled by dice rolls.
  • Top RTP is 96.24% with medium volatility; casinos can run lower versions, so check the info screen.
  • The 500x max win is £250 at a 50p stake and £2,500 at the UK’s £5 maximum.
Developer
Play’n GO
RTP
96.24% (lower versions exist)
Volatility
Medium
Layout
5 reels x 3 rows
Ways to win
20 fixed paylines
Max win
500x stake
Released
2015

Tower Quest slot at a glance: a collecting game in disguise

On the surface Tower Quest looks like a standard five-reel Play’n GO video slot: three rows, 20 lines, a wild and a handful of fantasy characters. The real game sits underneath. Almost every spin feeds one of two flask meters, and those meters decide when you get free spins and what kind. A third route, the wizard card battle, is a separate bonus that works more like a tabletop game than a slot round.

Play’n GO lists the release date as 23 March 2015, which places it in the studio’s early HTML5 era, a year after Gemix and two years before the grid-based Viking Runecraft. It has aged differently from those games: it never chased big multipliers, and the 500x cap keeps the maths compact. What it offers instead is a sense of progress that carries from one session to the next.

ItemFigureWhat it means in practice
Top RTP96.24%Long-run return of £96.24 per £100 staked on the best version
VolatilityMediumRegular small line wins, features arrive in measured steps
Paylines20 fixedEvery spin covers all 20 lines; you only choose the total stake
Max win500x£50 on a 10p spin, £500 on £1, £2,500 on £5
Released23 March 2015One of Play’n GO’s older titles still widely listed

Theme, characters and symbols in Tower Quest

The setting is a stylised fantasy realm with a dark tower looming behind the reels. Rather than gods or pharaohs, the cast is a small band of adventuring heroes, with an evil wizard as their opponent. The art leans towards a storybook look, with lower-paying symbols below the character symbols that make up the premium pays.

Four symbol types matter beyond ordinary line pays:

  • Wild: substitutes for regular symbols to complete line wins. Play’n GO’s rules say it can’t stand in for the wizard or either flask scatter.
  • Bonus scatter: lands only on reels 1, 3 and 5 in the main game. Three of them start the card battle.
  • Blue flask: each one adds to the blue meter, which unlocks one-spin features.
  • Red flask: each one adds to the red meter, which unlocks five-spin features.

Everything pays left to right along the 20 lines, so the paytable reads like any classic line slot: three, four or five of a kind on adjacent reels from reel 1.

How to play Tower Quest, step by step

  1. Open the game after your casino has verified your age; UK sites can’t show demos before that.
  2. Tap the info or paytable button and note the RTP figure shown, because this is the version the casino is running.
  3. Choose a total stake. All 20 lines are always active, so the stake is the only setting.
  4. Look at the two flask meters beside the reels. They show how far you are towards each feature at this stake.
  5. Press spin for each round. UK rules mean no autoplay and at least 2.5 seconds per spin.
  6. When a meter fills, the free spin feature at the highest unlocked level plays automatically.
  7. If three bonus scatters land on reels 1, 3 and 5, follow the on-screen prompts through the card battle.

Blue flask free spins: three one-spin power-ups

The blue ladder is the quicker of the two. Each blue flask that lands goes into the meter, and the feature fires at the highest level you’ve unlocked when the collection completes. Every blue feature is a single spin, so think of them as one powerful shot rather than a round.

FlasksLevelWhat happensSpins
51 – The TowerReel 3 turns fully wild and all wins are doubled1
102 – Battle of the WildsThe five highest-paying regular symbols become wild1
153 – Towers of Dark PowerReels 1, 3 and 5 are all wild1

Level 3 is where the line maths becomes interesting. With reels 1, 3 and 5 fully wild, any symbol on reel 2 that also appears on reel 4 creates a five-of-a-kind on several lines at once, because the wild reels fill in the gaps. That single spin is one of the main routes towards the top end of the paytable.

Flasks collected beyond a full meter aren’t wasted. The rules say extra flasks carry over towards the next feature, which softens the blow of landing a big batch just as the meter completes.

Red flask free spins: slower to fill, longer to play

Red flasks need twice as many symbols per level as blue ones, but each feature runs for five spins rather than one. This trade-off is deliberate: blue gives you frequent single bursts, red gives you fewer, longer rounds.

FlasksLevelWhat happensSpins
101 – Empowered WildsEvery win that includes a wild is tripled5
202 – Wild AdventurersThe two highest-paying regular symbols act as wilds5
303 – Everburning WildsA sticky wild is added at the start of each spin5

Everburning Wilds is the red ladder’s top prize. Because a new sticky wild joins the reels on every one of the five spins, the last spin can have five or more locked wilds on the screen, plus any ordinary wilds that land. Neither flask type nor bonus scatters appear during these free spins, so the round can’t feed itself.

Only the highest unlocked level can be triggered. Once you’ve reached level 2 on a meter, you won’t get level 1 from it again at that stake.

The wizard card battle bonus explained

The third feature has nothing to do with flasks. Three bonus scatters, which only land on reels 1, 3 and 5 in the main game, send you to a card table against the evil wizard. Your side and his side each hold a row of character cards with attack and health values.

Each round, dice rolls decide which of your cards join the fight. Cards facing each other vertically compare attack against health. Every enemy card you defeat pays a prize and knocks one point off the wizard’s own health. Two extra rules add swing:

  • Special attack: if either side rolls the same value on two or more dice, that side deals 1 damage to every enemy card and to the enemy player.
  • Super power: if all three dice match, that side’s card attack values double.

The aim is to bring the wizard’s health to zero. You make no decisions that change the result; the dice and cards are drawn by the game, so it’s a presentation of a random outcome rather than a skill element. It does, though, show your prize build up card by card, which some players find more engaging than a pick-me screen.

Why flask progress is tied to your stake

Tower Quest stores a separate flask collection for each total bet. Change from 40p to 60p and you start, or resume, a different set of meters; go back to 40p and your earlier progress is still there. Play’n GO says progress is saved between sessions too.

This design stops a well-known trick from older collection games, where a player would spin cheaply until a meter was nearly full, then raise the stake just before it triggered. Here, a 30-flask red meter filled at 20p pays out at 20p values. In practice it also means a half-full meter is not a reason to keep playing: the next flask is no more likely because the meter is close to full, and every spin still carries the same house edge.

If you see a nearly full meter when you open the game, treat it as a curiosity rather than a reason to stay longer than planned. The RNG doesn’t know or care how close you are.

Tower Quest RTP and volatility in pounds

Play’n GO publishes 96.24% as the top RTP, and like most of its games Tower Quest is offered to casinos in lower versions too. The difference shows up only over a lot of spins, but it is real money. Over 1,000 spins at 50p (£500 staked), the long-run expected loss is about £18.80 at 96.24%. On a version a few points lower, that expected loss roughly doubles or more.

Medium volatility means the swings are moderate. A typical short session, say 100 spins at 50p, involves £50 of total stakes. The expected loss across many such sessions averages about £1.88, but any single session will land well away from that average: you might be £20 down with no feature, or ahead after a well-timed Towers of Dark Power spin. Losses are the more likely outcome over time.

Stake100 spins stakedAverage loss at 96.24%500x max win
10p£10about 38p£50
50p£50about £1.88£250
£1£100about £3.76£500
£2 (18–24 limit)£200about £7.52£1,000
£5 (25+ limit)£500about £18.80£2,500

How realistic is the 500x max win?

A 500x ceiling is low by modern standards. Starburst shares it, while newer Play’n GO releases often reach 5,000x. For a medium-volatility game, though, a low cap is the honest trade-off: the game spreads its return across more frequent, smaller wins and doesn’t hold back a sliver of RTP for extremely rare top outcomes.

The most likely routes to a large result are a Towers of Dark Power spin with premium symbols on reels 2 and 4, or a late Everburning Wilds spin with several sticky wilds lined up. Neither is common, and reaching the full 500x is rare even within those features. Read more about what max win means and how games stop at the cap.

Tower Quest and UK slot rules

Tower Quest never had a feature buy, so British players get the same game as everyone else. The usual UK slot rules still apply: £5 maximum per spin from age 25, £2 for players aged 18 to 24, at least 2.5 seconds between spins, no autoplay or turbo, and your net position on screen. The demo is available only after age verification.

Because the flask meters can make stopping feel like abandoning progress, it helps to set a deposit limit or a reality check before a session. Progress is saved anyway, so walking away costs you nothing.

Tower Quest compared with similar Play’n GO slots

SlotRTPVolatilityLayoutMax win
Tower Quest96.24%Medium5x3, 20 lines500x
Fire Joker96.15%Medium3x3, 5 lines800x
Legacy of Dead96.58%High5x3, 10 lines5,000x
Starburst96.09%Low5x3, 10 lines500x

Fire Joker is the closest match for session feel: medium volatility and a low cap, but with three reels and far less going on. Legacy of Dead is the jump to high volatility, with expanding-symbol free spins and a much higher ceiling. Tower Quest is the one to choose if you like building towards something over several sittings.

Tower Quest pros, cons and who it suits

Advantages

  • Two meters give a steady sense of progress
  • Progress is saved per stake and between sessions
  • Medium volatility keeps swings moderate
  • Card battle is a genuinely different bonus format

Drawbacks

  • 500x cap limits the top end
  • One-spin blue features can feel brief
  • Meters can tempt longer sessions than planned
  • Lower RTP versions exist at some casinos

It suits players who enjoy collection mechanics and want medium-paced sessions at modest stakes. Players chasing large multipliers will find more upside in high-volatility titles.

Where to play Tower Quest in the UK

Tower Quest appears in the Play’n GO section of many UK lobbies; search by name and confirm the RTP on the info screen before you stake. If it’s listed, Casumo’s 50% match up to £100 (18+, new customers, £20 minimum deposit, 10x wagering within 7 days, £5 max bet) and 10bet’s 100% match up to £25 (10x on slots within 3 days) can be used on slots subject to game restrictions. Coral’s 100 spins go on selected games only. T&Cs apply.

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Frequently asked questions

Who makes the Tower Quest slot?

Tower Quest is made by Play’n GO, the Swedish studio behind Book of Dead and Reactoonz. Play’n GO lists its release date as 23 March 2015, so it predates most of the studio’s grid and cluster games. It uses a traditional 5x3 layout with 20 fixed lines, which makes it one of the more classic-looking titles in the catalogue. You can see more of the studio’s range on our Play’n GO slots page, and older favourites such as Fire Joker share its medium-volatility style.

What is the RTP of Tower Quest?

The top published RTP of Tower Quest is 96.24%, but casinos can run lower versions. The figure applies over millions of spins, so it says little about a single session; it does affect your average cost over time. At 96.24%, £100 of stakes returns about £96.24 on average, leaving an expected loss of roughly £3.76. Always open the game’s help screen at your casino to see which version is live. Our RTP guide explains why figures vary, and why RTP differs between casinos covers the reasons in detail.

How do the flasks work in Tower Quest?

Blue and red flask scatters fill two separate meters, and a full meter triggers a free spin feature at the highest level you’ve unlocked. Blue levels need 5, 10 and 15 flasks and each gives one powerful spin, such as reels 1, 3 and 5 turning wild. Red levels need 10, 20 and 30 flasks and give five spins, ending with a sticky wild added every spin. Extra flasks carry over. It’s a form of free spins feature, and our slot features guide covers similar collection mechanics.

Does Tower Quest save my progress?

Yes, Play’n GO says flask progress is saved between game sessions and stored separately for each total bet. If you collected seven blue flasks at 40p yesterday, they should still be there when you return at 40p. Switching to 60p opens a different collection, and going back to 40p resumes the old one. This stops players raising the stake just before a meter fills. Remember that a nearly full meter doesn’t make the next flask more likely; every spin is independent, as our guide to whether slots are random explains.

How does the Tower Quest card battle work?

Three bonus scatters on reels 1, 3 and 5 start a card battle against an evil wizard, decided entirely by dice rolls. Your cards and the wizard’s cards face each other, comparing attack with health, and each enemy card you defeat pays a prize and damages the wizard. Matching dice trigger special attacks, and three matching dice double your attack values. You don’t make choices that change the result, so it isn’t a skill game. It’s a type of bonus round; see what a slot bonus round is for how such rounds are calculated.

What is the maximum win on Tower Quest?

Tower Quest’s maximum win is 500 times your stake. That works out at £50 on a 10p spin, £500 on £1 and £2,500 on a £5 spin, the highest stake allowed for UK players aged 25 and over. The cap is modest compared with many newer slots, which reflects the game’s medium volatility: the return is spread across more frequent smaller wins. Reaching the full 500x is rare. Our explainer on what max win means shows how caps work, and high max win slots lists games with bigger ceilings.

Is Tower Quest high or low volatility?

Tower Quest is a medium-volatility slot. You should see small line wins fairly often, with the bigger moments coming from the flask features and the card battle. That makes it less punishing on a short budget than a high-volatility game, though losses are still the likely result over time. For a 100-spin session at 50p, you stake £50 in total, and a quiet run without features can still use a large part of that. Our volatility guide and what volatility means explain how to match a game to your budget.

Can I play Tower Quest for free in the UK?

You can play the Tower Quest demo in the UK, but only after your age has been verified, a rule in place since May 2019. Most licensed casinos offer the demo once you’ve signed up and passed checks, and Play’n GO’s own website also hosts a demo. Demo play uses virtual credits and the same maths as the real game, so it’s a good way to see the flask meters and card battle before risking money. Read more on our free slots page and in what a slot demo is.

Can you buy the bonus in Tower Quest?

No. Tower Quest never had a bonus buy option, and in any case feature buys aren’t offered to players in Great Britain. The only way into the flask features or the card battle is by playing normal spins, each taking at least 2.5 seconds with no autoplay. That makes the game identical for UK and non-UK players, which isn’t true of many newer slots. For background, see can you buy bonuses on UK slots and our glossary entry on bonus buy.

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